Summary
The Adaptive Digital Assistance in Virtual Reality project (adaVR for short) explores how virtual environments in Virtual Reality (VR) can adapt to their users.
Why adapt?
One major problem with VR is that it is still a comparatively new medium. Many users need some time to get used to the technology. And even then, the mental load is often so high that even "simple" interactions can become overwhelming. Users may then forget how to open a door or pick up a cup. Yet one of the key advantages of VR is supposed to be that interactions are far more natural and direct than on traditional PCs. What could a solution to this problem look like? Often, we have to rely on tutorials and tips to give users important information exactly when they need it.





